Game Link
(Donate Connect)(捐助连接)
Languages:
English
中文
As you can see, this is not actually an idle game, it is a roguelike game based on TMT. I’ve been doing it for over 6 months and now I’ve released the game. This is a bold attempt.
It is currently only a demo version, so there will be a lot of bugs, the system is not comprehensive.
Please let me know if you find bugs.
Finally, thank you playing.
(Google Translate)
如你所见,这其实并不是一个idle游戏,它是一个基于TMT的卡牌构建rougelike游戏。我做了4个多月,现在我把这个游戏发布了出来。这是一个大胆的尝试。
它目前只是一个Demo版本,所以会有非常多的bug,系统也不全面。
如果你发现了bug请告诉我。
QQ群:688646311
最后,感谢游玩。
12 Likes
v0.1.0.10 beta update
Updates include but are not limited to
Fix 8 bugs
Supplementary illustrations, balance games (including but not limited to: “感染者”, “混乱者” HP multiplier reduced, “狂战士”, “野蛮人” special effects weakened, enemy attribute growth halved, increased “攻击” Attack, “治疗” healing amount, “嗜血斩”, “天平” with higher divisor, “治疗术” will be recovered)
v0.1.0.10β更新
更新包括但不限于
修复8个bug
补充图鉴,平衡游戏(包括但不限于:感染者,混乱者血量乘数降低,狂战士,野蛮人特殊效果削弱,敌人属性成长减半,提高攻击的攻击,治疗的治疗量,嗜血斩,天平除数更高,治疗术会获得恢复)
4 Likes
v0.1.0.17 beta update
Updates include but are not limited to
fix a bunch of bugs
UI update
Supplementary illustration, balance game
Now each level will not return to full mana
The next big mechanic according to the vote is the store
v0.1.0.17β更新
更新包括但不限于
修复一堆bug
UI更新
补充图鉴,平衡游戏
现在每关开始不会回满魔力了
根据投票下个大机制是商店
3 Likes
v0.1.1.19 beta update
Updates include but are not limited to
Fix bugs (including the bug that the player’s HP is 999, which was actually made by me when testing the multi-language in the game, and then I forgot to change it), balance the game
Begin to Anglicize(Although it has only just begun, at least there is progress to show that multilingualism is feasible)(You can see the English link in the first post)
Optimize the game
v0.1.1.19β更新
更新包括但不限于
修bug(包括玩家血量999的bug),平衡游戏
开始英化
优化游戏
illustrate:
I misplaced the EN connection just now, it has been fixed now.
4 Likes
v0.1.1.23 beta update
Updates include but are not limited to
Greatly balanced game
add artifact
This is the last minor release before the next major release
v0.1.1.23β更新
更新包括但不限于
大幅度平衡游戏
增加神器
这是下个大版本前最后一个小版本的发布了
5 Likes
v0.1.2.24 beta update
Updates include but are not limited to
store
balance game
v0.1.2.24β更新
更新包括但不限于
商店
平衡游戏
4 Likes
v0.1.2.29 beta update
Updates include but are not limited to
Fix 3 important bugs
balance artifacts
v0.1.2.29β更新
更新包括但不限于
修复3个重要bug
平衡神器
illustrate:
Generally, I will not release a new version when there are not many changes in the minor version, so these bugs are really very important (of course, the version number of the title will be changed)
In addition, the next mechanism according to the vote is a random event.
4 Likes
illustrate:
Added some English, the current progress is about 10%~15%
4 Likes
v0.1.2.34 beta update
Updates include but are not limited to
Now there will be a prompt to obtain an artifact
balance game
fix bugs
v0.1.2.34β更新
更新包括但不限于
现在获得神器会有提示了
平衡游戏
修复bug
4 Likes
v0.1.3.38 beta update
Updates include but are not limited to
Update achievement system
balance game
fix bugs
Optimize the game, now it can be loaded in ten milliseconds except after opening the game for the first timev
0.1.3.38β更新
更新包括但不限于
更新成就系统
平衡游戏
修复bug
优化游戏,现在除了第一次打开游戏之后都能十几毫秒加载出来
3 Likes
0.1.3.41 beta update
Updates include but are not limited to
Update hidden achievements
Add settings
fix bugs
This is the last minor release before the next major release
0.1.3.41β更新
更新包括但不限于
更新隐藏成就
增加设置
修复bug
这是下个大版本前最后一个小版本的发布了
3 Likes
v0.1.4.46 beta update
Updates include but are not limited to
Major changes to the card UI (and will change with the background)
Major changes to the card layout
fix bugs
v0.1.4.46β更新
更新包括但不限于
大幅度修改卡牌UI(且会随着背景变化)
大幅度修改卡牌布局
修复bug
illustrate:
Card:
3 Likes
v0.1.5.50 beta update
Updates include but are not limited to
Added map, now you can choose where to go
Elite monsters will now drop treasure chests when they die
some micro-balancing games
fix bugs
v0.1.5.50β更新
更新包括但不限于
增加了地图,现在你可以选择去往的地点
现在精英怪死亡一定会掉落宝箱
些微平衡游戏
修复bug
illustrate:
2 Likes
v0.1.5.61 beta update
Updates include but are not limited to
Modify the card draw mechanism to make it more logical
fix many bugs
Modify monster/card values
v0.1.5.61β更新
更新包括但不限于
修改抽卡机制使其更加符合逻辑
修复许多bug
修改怪物/卡牌数值
illustrate:
In fact the next mechanic that should be done according to the vote is random events, and I did achievements and maps first. At present, my next mechanism should be a card upgrade, which is still not a random event (so what’s the use of voting)
2 Likes
illustrate:
Now the card translation has been completed more than 98%, and the overall translation is more than 80%
It is expected that I can fully translate the game in the next few days
The next big version update is coming soon, there will be a lot of small but important content
2 Likes
v0.1.6.72β colorful update
Updates include but are not limited to
Maps have more types
add camp
Add black and white holes
Added new hidden achievement
Added blind boxes and deleted cards from the store
Change Changelog
Change game operation details
Intensify efforts to British
new icon
fix bugs
v0.1.6.72β 缤纷更新
更新包括但不限于
地图拥有更多类型
添加营地
添加黑白洞
添加新隐藏成就
添加商店中的盲盒和删牌
更改更新日志
更改游戏操作细节
加大力度英化
新图标
修复bug
illustrate:
In the next few versions, I will focus on translating and polishing the previous games. As for the next version, it should be updating the blacksmith.
2 Likes
illustrate:
The next update is about monsters, I will change the elite monsters to affixes, which means that monsters can also have affixes, and elite monsters will have more affixes.
In fact, I have already done the affix system, but the new 19 affixes have not been done yet
So it’s not really an update
I’m making this post to let you guys know that I’ve been working on a new idle game without TMT lately, so the recent MM update might be on hold for a while
But I will not stop updating MM
new game:混乱时空
uh, still no english(sorry)
2 Likes
v0.1.7.79β affixs update
Updates include but are not limited to
Changed the elite monsters to appear in the form of affixes, ordinary monsters 0~1 affixes, elite monsters 1~2 affixes
Combined Chinese and English URLs
fix bugs
v0.1.7.79β 词缀更新
更新包括但不限于
将精英怪改成了以词缀的形式出现,普通怪0~1词缀,精英怪1~2词缀
将中英文的网址合在了一起
修复bug
Game Link
(Donate Connect)(捐助连接)
Languages:
English
中文
2 Likes
I plan to reset Mysterious Minaret
At the beginning, this work was only done experimentally, so many codes, details, and properties were not done well. Even the name of the game was just picked randomly.
Now I plan to reset it, and I will modify the attributes, code and game name (official name) under the condition that the game is generally unchanged (the artifact has been greatly changed).
Its important modification points are
- When the number of effect progress bars increases, there will be a strange animation of 0.5 seconds and the scroll bar below will become longer
- Fewer attack cards, useless defense cards, card attributes and function modification
- The positioning of the artifact is completely wrong and seriously affects the main game. Some of the functions occupy the card because they basically become the main output of the artifact.
- The enemy’s attributes are underworld, especially the attack method should be changed
- Animation, card comparison, and map mobile phone adaptation should be modified, the progress bar is sometimes displayed in the underworld, and a lot of uncomfortable CSS
- Language modularization, making the language into a separate file to facilitate multi-language and modification (I promise that after this is done, there will be no Chinese in the English language)
- The achievement is deleted, the achievement system is redundant
- The card suspension layer should display the usefulness of the corresponding effect attribute after the mouse is moved, including the progress bar of the effect.
- The grid is seriously delayed and does not meet my expectations very much. The deleted cards and future upgrade cards should be changed to the form of automatic generation, which is convenient for the backpack to display the cards.
- Backpack image, card storage button
————
Should increase but not necessarily increase:
- Tutorial
- Occupation
————
After this is done Mysterious Minaret will be officially released (but this time it should not be called Mysterious Minaret)
我打算重置Mysterious Minaret
当初这个作品只是实验性做的,所以很多代码,细节,属性都没弄好。甚至游戏名字也只是随便取的。
现在打算重置了,会在游戏大体不变(神器大改)情况下修改属性,代码以及游戏名字(正式命名)
其重要的修改点是
1.效果进度条数量变多会有0.5秒的奇怪的动画和下方滚动条变长
2.攻击牌少,防御牌废,卡牌属性以及功能修改
3.神器定位完全不对而且严重影响主游戏,有些占据了卡牌的功能因为基本上成神器主输出了
4.敌人属性阴间,尤其是攻击方式应该改掉
5.动画,卡牌对比,以及地图手机适配应修改,进度条有时候会阴间显示,以及很多让人难受的css
6.语言模块化,将语言做成单独文件方便多语言和修改(我保证在这项做好后英语语言将不会有中文)
7.成就删除,成就系统多余了
8.卡牌悬浮层应在鼠标移动后显示对应效果属性的用处,包括效果的进度条也应该如此
9.grid严重延迟且非常不满足我的预期,删牌以及未来的升级牌应该会改成自动生成的形式,顺带方便背包展示卡牌
10.背包图像化,卡牌储存按钮化
————
理应增加但不一定会增加:
1.教程
2.职业
————
在这些做完后Mysterious Minaret将会正式发布(不过这个时候应该不叫Mysterious Minaret了)
2 Likes