A weird prestige tree mod I made, based off of makiki99’s Prestige.
Currently still being developed.
Based off of fixed layers, rather than points.
7 layers, over 5 rows.
38 achievements.
Way too many upgrades.
https://fallingmountain.github.io/The-Modding-Tree/
The Great Rebalance, part 1:
Endgame changed to be at 4 Miniprestiges, and as such, all progress has been reset. Don’t “keep going” after the end, it’ll likely be a buggy mess.
Pre-Smallprestige section of the Great Rebalance.
Upgrades have changed:
Most have reduced costs, and changed effects.
Buyables now have much different cost scalings.
2nd (Nano) buyable now increases in power every time you gain an upgrade.
3rd buyable buffed.
4th buyable increases the power of the 3rd buyable.
Challenges can now be completed multiple times for extra rewards.
5th buyable increases the power of the 1st buyable.
As always, ping me on discord @Falling Mountain#4706 for bugs.
Great Rebalance, part 2:
Endgame changed to be 16 Miniprestiges. No need for a reset this time.
Rebalanced challenges, now all of them have better requirements and rewards
Broken Nanoprestige has also changed, and is now a buyable-based system
Achievements have changed as well. (There aren’t any Smallprestige achievements yet, they’ll come next update.)
There are now a few visual “glitches” while breaking Nanoprestige (they’re intentional), but I’m going to increase the frequency next update.
It’s probably going to have bugs again. Just ping me on discord if there are.
Great Rebalance, part 3:
- Added a new layer, Communals
- Extended endgame to 5 Smallprestiges
- New upgrades in most layers
- Fixed bug causing Microprestige upgrades and Miniprestige upgrades to hide when you have 0 Miniprestiges
- Fixed bug hiding Buyable and Challenge menus when you didn’t have specific upgrades
- When starting a new game, all nodes except Nano and Mini are locked, and get unlocked when you have enough to prestige
- Added achievement images (woohoo)
- other stuff probably
0.3.4: Introduction to the Cascade!
- Two new layers: Cascaded Micro and Enlargement
- Inspired by merging things
- Warning: more idle than previous mechanics! Until it isn’t
- 5 more Microprestige upgrades
- 2 more Miniprestige upgrades and 1 Miniprestige buyable
- You can also Partialprestige now
- 2 achievements on the Partialprestige layer
- Endgame moved to 10 Smallprestiges
- Boost Constant changed to Break Constant to keep minigame names consistent
- Broken Nano and its sublayers are now colored differently - this is to keep the blue theme
- The tree is now mostly blue.
- Nanoprestige milestones should now be kept on all resets
- There are probably new bugs
Enjoy!
changenotes stolen directly from the mod.js ones
v0.4.0
<h3>Active Enlargement</h3><br>
- 5 new Nanoprestige upgrades<br>
- 5 new Microprestige upgrades<br>
- <strike>5</strike> 4 new Miniprestige upgrades<br>
- 5 new Smallprestige upgrades<br>
- 5 new Cascading Micro upgrades<br>
- Additional buyables and milestones <br>
- Enlargement upgrade tree, with more to come! <br>
- Added row 2 Cascade autobuyer<br>
- Clickable added to give some extra progress for those who want to be more active during parts of CASCADE.<br>
- You can now switch between "pages" of 5x5 upgrades. In the next update, this will have more gameplay effects. <br>
- New Smallprestige minigame, Small Force!<br>
- Player agency! More of that will happen in future updates as well.<br>
- Filled out the normal Achievement page <br>
- Added two new Partial achievements, for buying Enlargement upgrades <br>
- Added a third new Partial achievement for point gain <br>
- Added six new Unlockers <br>
- Fixed bug where Nanomuscle would remain active in Nano challenge 12<br>
- Fixed bug where [S] Cascade would show as unlocked after Partialprestiging for the first time <br>
- The ability to buy max Nanoprestiges has been moved to Nano upgrade 13 rather than 23. <br>
- There are some upgrades that are unpurchasable at the moment (Micro 55 and EXPANSION) - these have no programmed effect yet.<br>
- probably a bunch of other stuff I forgot <br><br>
v0.4.0c (Bugfix & Rebalance update)
- Loading into this update while having progress past 1 Partialprestige resets you to the beginning of Partialprestige, with only achievements and unlockers intact.
- Fixed bug where upgrade availability notifications would not show unless on the same page as the upgrade
- Microblock has a changed debuff & requirement
- Fixed bug stopping purchase of Nanogains when Nanobuff was at cap
- Changed the second Microprestige milestone
- Microfinale now costs Infinity
- Upgrades gained from expansions will cost Infinity until the respective expansion is bought.
- Changed effect of Microeconomics to increasing Microprestige power.
- Removed three Miniprestige achievements.
Yell at me if I screwed something up again.