TreeQuest

Finally working on this again, after…what, nine months or so?

I’ve brought the existing version up to date, and it can still be found on github.io:
https://iemory.github.io/TreeQuest/
Any existing saves will be wiped, but there’s no new content on this link.

I’ve started development on another branch, and that can be found here:
https://raw.githack.com/iemory/TreeQuest/generations/index.html
Note that this is an ongoing/development build - the content within is NOT finished.
Most notably, large portions of the lore/flavour text just don’t exist yet, and so some of the clues/task descriptions are a bit direct. If you play TQ for the story (lol) this isn’t the build for you, but there should be one coming Soon™

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v0.2.1 Historia (DEV) has now been pushed to the dev branch. Short update this time, it’s 5/6 layers serving as a quick prologue (and hopefully a slightly more intuitive way to get used to the buyable task system).
Usual disclaimers apply - content may not be finished, etc. but it is possible to complete.
It can be found here:
https://raw.githack.com/iemory/TreeQuest/generations/index.html
The new content is at the start of the game, so you’ll need to hard reset to get to it (again, sorry!)

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v0.2.1 (Historia) has now been released on the main github link.

For those that have played the dev version:
-This doesn’t add new gameplay content, just flavour text/descriptions.
-Your dev-version saves will be incompatible - if you’ve played the release version before you may be prompted to hard reset, please do so. :slight_smile:

For those that have NOT played the dev version:
-new content have fun wheeeee

As always, any feedback is appreciated (I’m in both TMT servers or reachable on discord directly).

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