All reviews here are for Non-TMT. TMT reviews are here.
52.The Ouroboros Protocol*(Epicboss32)
*Made for “Profectus Creation Jam”, whose theme is “Break The Cycle”. Made in “Profectus”. Based on v1.0
Summary
Topic: Getting cycles changing by time. Length: 6-7 hrs. Endgame: Beat layer 4 chal
Layers: 4 layers. Layers 2~4 reset all prior progress. Layer 1 is about cycle, which makes point gain fluctuate. Layer 1 has ups and 3 buyables that changes that cycle. Some buyables in layer 1 resets some things. Layer 1 also has chals that reset some layer 1 stuff. Layer 2 only has ups, which boosts points. Layer 3 is about breaking the cycle, which includes both buff and nerf. Layer 4 only has 1 chal resetting all things on entry and on exit.
Balancing: Very Slow and grindy. You should wait or grind for layer 1 buyables in early game, because it costs layer 1 currency and requires an upgrade effect of at least some number. Layer 3 is strategic, because they include both buffs and nerfs. Layer 4 chal is hard, because it resets all and gives nerf on entry.
Conclusion: The idea and the design of the tree was unique. However, the insane grind and slowness makes it boring.
Ranks: Content 4/5, Balancing 0/5, Uniqueness 4/5, Overall 2/5
75.Distance Incremental*(Jacorb90)Galaxy.click link Githack link
*Also “DI”. Based on normal, NA in v2
Summary
Topic: Going far. You’ll go beyond light speed in early game, which is impossible. You’ll end up moving ENTIRE multiverse in just a few seconds in the end. Also in this game distance is produced by velocity(has a cap that is removed later), which is produced by acceleration. I’ll say distance=[d], velocity=[v], acceleration=[a]. For NA some achievements with no rewards are gone, which makes the game a bit harder.
Length: maybe 15 hrs. Endgame: 152 ach
True Endgame: 190 HC score
Layers: 10 layers. All layers reset [d], [v], and [a]. Layer 1(Rank) only resets them. Layer 2(Tier) resets layer 1. Layers 1-2 are static layers and have rewards. Layer 3(Rocket) resets layers 1-2, giving buff to [v] and [a], based on themselves and rockets. Layer 4(Rocket Fuel) only resets layer 3, boosting rocket effect. Layers 1~4 only have buttons.
Automation tab has 3 bots(last one is added in next layer), which automates layers 1, 2, and 4. You can unlock them with scraps and boost with intelligence.
Time reversal(TR) has a button reversing time, which makes all prior things go down(only for passive gain. Don’t go below 0), giving time cubes. You can use them on TR ups. 2nd TR up buffs time speed, boosting pre-collapse stuff.
Layer 5(Collapse) resets all prior stuff(except automation), giving cadavers boosting time speed. You can use cadavers for life essence, resetting cadavers. Layer 5 has 12 milestones unlocked with life essence. Pathogen tab has 15(5 of them are added later) strong buyables. Dark circle tab has a button(Dark core) costing cadavers. Dark core produces dark matter and buffs pathogen buyables after 12. Dark matter produces dark enrergy, producing dark fluid. Unlocking it unlocks 5 TR upgs.
Layer 6(infinity) resets all prior stuff except automation, producing knowledge which are used for infinity ups. There are 100, but most of them are added with progress. Some ups repeal others, and repealed ups have no effect but you can’t buy them even if you didn’t buy. It can make you stuck, so you can reset ups.
Ascension has 4 perks but you can enable only 1 at a time. Perks are temporary and produce ascension power boosting all perks and can be used for enlightenment. Stadium tab has 6 chals, whose nerfs intensify with completion.
Pantheon tab has spectral gems earned with infinities. Spectral gems are used for angel/demon, which nerf each other. There’s purge run(chal) giving purge power, reducing the nerf. Derivative tab has a button that adds a derivative(max 2). At 2 derivative shifts, snap produces jerk, which produces [a]. And you can boost derivatives by doing derivative boosts.
Layer 7(Elemantary;I’ll call it elem) resets all prior stuff including autos, which are used for fermion/boson. Fermions produce quark/lepton, and both have 6 buffs but you can select 1 of each. Bosons produce Gauge/scalar bosons. Gauge bosons buffs gauge force boosting photon, gluon, etc. Photon/gluon are used for buyables. Scalar bosons produce higgs boson used for ups.
Theories has 7 subtabs. 1st subtab(Theoriverse; I’ll call it TV) has TV button reducing all prior gains, giving Theory point(TP) on clear. Subtabs 2-7 cost TP to unlock. Subtab 2(supersymmetry; I’ll call it sym) has 4 sym particles boosting elem stuff, and giving sym wave boosting pre elem stuff. Subtab 3(Tree) has buyables costing TP. Subtab 4(strings) is only buffed by this tab and foam. Subtab 5(preon) stuff is buffed by 1st string, used for theoretical booster giving TP. Subtab 6(Accelerons) has a button adding content. Subtab 7(inflation) is only buffed by itself and foam, reducing Tree cost and boosting TP from Hadrons.
Hadronic Challenge has a chal whose nerf is decided by yourself, which gives Hadronic score giving Hadrons. Hadrons give TP. Foam tab has many buyables boosting various things vastly. Unlocking a new foam resets all foam stuff. Layer 8(entropy) only resets foam, which has 25 powerful ups. But there are only 10 if you didn’t unlock the next layer.
Layer 9(Skyrmions) resets many prior stuff and forces elem reset. So it resets so many things. You may think it’ll take a long time to recover. However, it has VERY strong buyables so even with 1 spinor buyable recovering is VERY fast. And, 15 entropy ups are added after reset, and some of them give VERY good QoL. Those QoL ups are all kept on layer 9. Buying pion buyable increase cost of spnior one, and vice versa. 25th entropy up removes it and lets you buy max them(kept on layer 9).
Layer 10(multiverse) resets all prior progress(most higgs ups are kept) giving strong boosts and QoL. Unlike layer 9 it’ll take a while to recover. It also has some good milestones and 5 chals giving rewards(such as crackle producing snap).
Balancing: Fast, but has a few slow points. The 1st slow point is at 16 endorsements, you should wait for some minutes for ups.
stadium order(worked for me):
Eternity->Drigganiz->Spaceon->buy ups until inf6;7->Infinity->Solaris->Reality More stadium guides
2nd slow part is early elem(wait for higgs ups). Theories can be hard. But after inflation unlock, game is fast and easy. For NA if you’re stuck at TV try entering and exiting purge.
Misc: You can change font, notations. There’s a newsticker, some of which have reqs. Some newstickers are rarer than the others, which also tells you they’re rare. Foam is also called “fome”, since they’re homonyms.
Conclusion: The game has many unique mechanics. And the game is almost perfectly balanced and was fun.
Ranks: Content 5/5, Balance 5/5, Uniqueness 5/5, Overall 5/5
75A.DI Extreme*
*Based on Extreme, NA Extreme, Easy Extreme, NA Extreme Easy
Summary
Topic: This mode is an extension of Hard Mode that makes it even more difficult, however adds The Furnace(a new feature) to compensate for this.<-Mode description ingame
All gains are nerfed a lot and some scalings are vastly changed. Rank/Tier/Enlightenment scale faster, but rocket fuel scales slower. Includes hard mode nerfs. Cadaver milestone 10 is nerfed, whose effect is worse than hard mode. It adds furnace, Rank Cheapeners, 20/5/7 new TR/Higgs/Entropy ups, row 2 stadium, and some Theory tree ups to compensate. It’s much harder than both Hiker’s Dream and Normal, so beware.
Layers: Furnace tab has 5 buyables(2 of them added later) and blue flame that resets and cheapens them. There are 6 chals in this tab, which nerfs 4th buyable and some nerfs on entry. Chals 1~5 force collapse, while the last one forces an elem reset. Enhanced furnace tab has 13 buyables which are affected by auto furnace. Magma tab has 2 buyables which are kept on all resets except multiverse. Plasma tab has a buyable adding a boost.(max 12) It can be bought with white flame, which is based on plasma(buffed by Skyrmions) and blue flame.
Balancing: Slow. The game until Skyrmions is similar to normal in terms of difficulty. However, Skyrmions unlock plasma, which is a timewall section as you should wait for white flame and plasma to grow(up to 20 mins each boost). Timewall intensifies at multiverse, for the same reason. The worst timewall is last gleaming boost, which makes you wait for 3 hrs. The 2nd worst timewall is after 10 Dark expanders, as you should wait for the last column 5 entropy ups before the last one. For the 2nd worst timewall you should grind at least e8 total ME before starting(because total ME cheapens all entropy ups, due to the last milestone).
In NA extreme you’ll have trouble beating MV4, since you have to grind e4 ME in MV2. In Easy Extreme and Easy Extreme NA, it’s easier before plasma. After that it’s harder than normal.
Conclusion: It was fun until plasma, but boring after that. Its balancing was good though.
Ranks: Content 5/5, Balancing 3/5, Uniqueness 5/5, Overall 4/5
75B.DI Hiker’s Dream
Summary
Topic: You have to climb up a hill that gets steeper and steeper as you go(making progress slow down drastically), however there are new buffs to compensate for this steep hill.<-Mode description ingame
There’s an “incline” that are increased at 1 km, which is based on [d] and raises [v], [a] to a fractional power. But there are new ups and new tab.
Endgame: See review 75. True Endgame: 966 HC score
Layers: No new layers. There are 36 energy ups and 3 new higgs ups, nothing new. So it has less stuff than extreme. That’s because the nerf only applies to [v], [a](and energy), unlike extreme that nerfs ALL currencies.
Balancing: A bit slower than normal. However, you’ll be confused at unlocking multiverse, because you need 30th energy up first, which is a big timewall. However, even if you bought it, you won’t reach 1 mlt. At this point you should click on a “reverse time” button(or press u key), and then rocket reset, and normalize time. This will make you reach 1 mlt instantly. It’s still useful after multiverse too.
Misc: A news ticker says Jacorb made it because he doesn’t exercise. I don’t know if it’s true.
Conclusion: This game was similar to normal, but a bit slower.
Ranks: Content 5/5, Balancing 4/5, Uniqueness 5/5, Overall 4.5/5
75C.DI Extreme Dream*
*Enabled by choosing both Extreme and Hiker’s dream
Summary
Topic and endgame: See review 75. Length: 2-3 days
Layers: It has both Hiker’s Dream and Extreme modes’ content. It has nerfs of both too.
Balancing: Slow. Pre-Rockets will be very slow, because it’ll take almost an hour to reach 1 rocket. But the game after rockets will be a normal, and will be faster than normal mode in infinity stage. However, the game will be insanely slow after 1 elem. You’ll suffer a LOT to unlock theories, to fulfill the distance req. In theories things become even worse. You’ll stuck in TV4(Theoriverse at depth 4) for a VERY long time(1 day). And you should grind very much before trying it.
Discord server recommends it before TV4: 307Gm of Entangled string, 7686 Elementaries, 1.2e8 of both fermion/boson, e16 of each supersymmetric particle, 65 purge power
Another guide for TV4
In TV4 you should wait for e91 enhanced coal, for molten bricks. After beating TV4, unlock preons and use “Shift+click” for Theory Tree, which works after TV4(achievement reward). After foam(which is unlocked before Hadronic chal in this mode), the game is still slow but is just a bit slower run than extreme, until the endgame.
Misc: “Thrusters V”(36th energy up) is gone.
Conclusion: This mode was much harder than normal(not as much as hard mode though), and has a huge timewall at TV4, which was painful.
Ranks: Content 5/5, Balancing 2/5, Uniqueness 5/5, Overall 3/5
75D.DI Easy*
*Based on Easy, Easy Hard, NA easy, NA Easy Hard
Summary
Topic: This mode is easier & faster to help you reach the end faster.<-Mode description ingame
Length/Endgame/Layers: See review 75
Balancing: Fast. You’ll go elem in a short time. After that it becomes slower but still fast.
Misc: Inf ups are never removed even if you didn’t unlock bosons.
Conclusion: The game was much faster, and it feels shorter than it seems.
Ranks: Content 5/5, Balancing 4/5, Uniqueness 5/5, Overall 4.5/5
75E.DI AAU*
*Based on AAU, AAU NA
Summary
Topic: Start with all achievements unlocked.<-Mode description ingame
Length/Layers: See review 75. Endgame: e3 mlt
Balancing: Very fast until elem but normal after.
Misc: HC selectors(not stadium sliders), first 5 rows of entropy ups, Auto photon/gluon/tree ups, Auto multiverse, passive Rocket/Time cube/Cadaver/Life essence/entangled strings gain are always unlocked.
Conclusion: It’s too fast in pre-elem. It’s fine after
Ranks: Content 5/5, Balancing 4/5, Uniqueness 5/5, Overall 4.5/5
75F.DI Hard
Caution: Expect huge timewalls(up to 2 weeks), huge grinding!
Summary
Topic: The game is harder & slower, with slight compensation to help you slowly grind to the end.
<-Mode Description ingame. But it’s the 2nd hardest mode with huge timewalls lasting for hours to weeks, so only try if you want “Timewall Gaming”.
Length: 2-3 weeks. Endgame/layers: See review 75
Balancing: INSANELY slow. The game is slow at the beginning too. 1st hell is TR, where you should wait for hours each ups(after 5th). Collapse req is lowered but it’s timewall to unlock it. You should have 4 fuel, e4 Rockets before wait. Collapse is very grindy but after 100 life essence it goes fine, until infinity unlock.
However, after that “real” hell starts. All ups are timewall lasting for 1k+ secs. At 9 endorsements you should wait for hours. But after ascension hell intensifies due to insane timewalls. You’ll stuck at endorsement 14, for 2+ weeks. But at endorsement 14 you can get ascension power(AP) without perks, the speed is same as AP gain with 1 perk. Also you can get 3 perks at once along the way. However, for endorsement 15 you need 4 of each enlightenment, 6e5 AP. You get AP without perks so idling will let you gain AP. Or you can use script in console* for auto perks.
At endorsement 15-19, it’ll be quite fast. But at endorsement 20 it’ll be a big timewall lasting for a day. But it can be reduced to 2-3 hrs by doing method below.
1. Buy inf 7;7 and beat 6 stadium in the same way as normal
2. Enter and exit “Infinity” chal. It changes dark core each time
3. Repeat until 40 dark cores
After that it’ll be easy until foam. Boson has a bit longer timewall than normal. 96, 126 are got too late since bots are nerfed.
Foam is slow taking a few hrs. After that it’s fine until the end.
*You can open it by pressing “F12” or “Ctrl+Shift+I”. You can get auto perk script here
Conclusion: It’s intended to be hard. But it’s too hard and is 2nd hardest(NA hard is hardest) of ALL non absurd ones.
Ranks: Content 5/5, Balancing 0/5, Uniqueness 5/5, Overall 2.5/5
76.Idle mine: Remix(Veprogames) Kongregate link/Crazygames link
Summary
Topic: Mining ores to get rich. But you’ll end up mining unknown ores, planets, stars, galaxys, and even UNIVERSE. But don’t worry, since they reappear as soon as you mine them
Length: 2~5 days, including offline time. Endgame: Mine universe
True Endgame: 10 Gem waster
Content: There are many ores and buyables. You craft pickaxes with gems. The pickaxes’ power(P)/Quality(Q) are random, whose base damage is PQ. Base damage is buffed by some buyables. But there’s a min base dmg, boosted by blacksmith, blacksmith skill, etc(which are important in this game). There are 4 resources: Money, Gem, Planet Coin(PC), Wisdom, which are used for buyables. There are 9 story chapters unlocked with progression giving infos. Chapters 1~4 are early game, 5~7 are mid game, 8~9 are late game
Balancing: Slow, grindy. You’ll tap on mineral many times. And in late game and post-endgame, you’ll tap on a buyable many times. There are HP jumps for minerals, which are painful
Misc: You can change notations. The save code is long so it’ll be laggy if pasted in google docs. You can go much beyond the end. I once grinded until e4 blacksmith levels(possible with long grind). “Gem Waster” is the strongest, capped at 10 levels(15 if gem waster+ is counted), but cost jumps a LOT every level so you won’t max it even if you beat the game. It’s maxed when you go beyond endgame
Conclusion: It was fun and was unique, but it’s too grindy. I wish it had autobuyers. When I got endgame I found there are many stuffs to do(many buyables with max lv aren’t maxed), which made me grind
Ranks: Content 4/5, Balancing 4/5, Uniqueness 4/5, Overall 4/5
77.Replicanti Incremental(Mrredshark77)
Summary
Topic: Growing “Replicanti”(multiplying each sec; I’ll call it R). But there’s “Penalty” which nerfs growth vastly, starting at 10 R and is pushed by R buyable 1(R Storage) and is also pushed further by R buyable 4(Repeated R). However, at e77 R there’s another nerf called “Slowdown” raising “Penalty” to a power, halting growth. There’s “Slowdown^2” later
Length: 17~23 hrs. Endgame: e120 IP
Layers: 3 Layers. There are 4 buyables at first, boosting R. At e12 R you’ll reset for Galaxy, which resets all buyables and R but boosts all buyables. At e77 R grinding further will be almost impossible due to Slowdown, and then layer 2(Prestige) appears. It’ll reset all prior stuff except achievements and will give prestige points which are used for strong ups. Quite a lot later you’ll reach 1.8e308, and you can’t go further since it’s the limit. And you have to reset for layer 3spoiler which resets ALL prior stuff including prestige but gives Infinity point(I’ll call it IP)[/spoiler].
Layer 3 has 2 main buyables; 1st one(costs IP) gives “Infinity Replicanti(I’ll call it IR)” working like galaxies. 2nd one needs max IR and resets them, which nerfs their growth but boosts their effect. Layer 3 also has 6 chals giving automations for pre-Infinity stuff. After beating all chals you can break infinity so that you can go beyond the limit(giving more IP) This will unlock new things: IP mult doubling IP per level, new IP/Prestige ups. And there are 4 new chals(Infinity Challenges; I’ll call them IC) that requires pushing further to unlock. IC2 unlocks R sacrifice which only resets R(not buyables) but boosts their growth. IC4 unlocks auto-sacrifice.
After pushing further, Replicators are unlocked at e64 IP. It grows exponentially without nerfs, boosting IR growth/effect. Replicators grow the fastest in the end.
Balancing: No timewalls but VERY grindy. Since there’s no automation until infinity, which means you’ll click on a buyable too many times. There’s a max all button but isn’t enough as hotkeys don’t work. After beating 6 chals all pre-infinity stuff will be fully automated but this time you’ll grind IP so much.
Misc: It has many typos. For example, R Galaxy description: “Reset your Replicanti, but makes replicanti upgrades is Ax stringer.”(A is effect)It can also be found in R Power/Sacrifice.
Conclusion: The good side of the game is that it has no timewalls at all. However, it was way too grindy so you’ll be tired of clicking so many times(I ‘inevitably’ used holding enter for max all button which spam clicks it, but still painful). In addition, there are no unique features at all; all things are so similar which makes this game boring. I won’t recommend playing it, unless you want painful games.
Ranks: Content 4/5, Balancing 1/5, Uniqueness 2/5, Overall 1.9/5