Reviews here are for non-TMT. TMT reviews here
52.The Ouroboros Protocol*(Epicboss32)
*Made for “Profectus Creation Jam”, whose theme is “Break The Cycle”. Made with “Profectus”. Based on v1.0
Review
Topic: Cycles changing by time. Length: 6-7 hrs. Endgame: Beat layer 4 chal
Layers: 4 layers. Layers 2~4 reset all prior progress. Layer 1 is about cycle, which makes point gain fluctuate. Layer 1 has ups and 3 buyables that changes that cycle. Some buyables in layer 1 resets some things. Layer 1 also has chals that reset some layer 1 stuff. Layer 2 only has ups, which boosts points. Layer 3 is breaking the cycle, which includes both buff and nerf. Layer 4 has 1 chal wiping all things on entry and on exit.
Balancing: Very Slow, grindy. You should wait or grind for layer 1 buyables in early game, because it costs layer 1 currency and requires an upgrade effect of at least some number. Layer 3 is strategic, because they include both buffs and nerfs. Layer 4 chal is hard, because it resets all and gives nerf on entry.
Conclusion: The idea and design is unique. However, insane grind and slowness makes it boring.
Ranks: Content 4/5, Balancing 0/5, Uniqueness 4/5, Overall 2/5
65.The Formula Extended*(Shinwmyste**) Galaxy.click link Itch link
*Also “The Set Formula”. Based on v1.0.12
**Also “Shinmi124”/“mysterious_124”, who made The Modding Table(TMT coding kit)
Review
Topic: Mod of “The Formula”, but nerfed one using 'The Modding Table".
Length: 3-4 hrs. Endgame: Meta unlock
Layers: 6 layers, 2 side layers. But layer 6(meta) is unfinished. Layer 1(A-Power) has 2 bars, both of which are “Avolve” but 2nd bar is added much later. Layer 1 has 1 buyable reducing avolve req. Layer 2(Alpha Energy) resets Layer 1, nerfing timespeed but with 2 buffs, but you can’t set both to max. Later on, layer 2 nerf is removed and you set its buffs to max. Layer 3(Spin) is luck layer(reset nothing), since the effect of spinning is random(no nerfs).
Layer 4(B-Power) resets layers 1~3, which have battery toggle, turning it on changes spin effect and enables battery. Side layer 1(Goal) resets nothing, and has crucial goals. Side layer 2(Glory) resets all prior stuff but gives good QoL and buffs. Layer 5(Compress) needs unlocking, literally wiping ALL stuffs. You’ll start over after that. But it’s 1 time reset and it’s MUCH faster due to the huge buffs, like avolve bar 2.
Balancing: Slow at start but fast later. After 0 timespeed, getting next goal is timewall. Last goal is also timewall. After layer 5 you’ll suffer, despite huge buffs.
Misc: Before v1.0 you can’t export before spin. You can choose language.
Conclusion: It’s better and more fun than original. But early game is bad.
Ranks: Content 4/5, Balancing 4/5, Uniqueness 4/5, Overall 4/5
Tips
Timespeed=0: Wait for next goal then you’ll unstuck.
Alpha Energy: Use half of them into beta, if you have less than 9 alpha energy. Otherwise use 70-75% into beta. Basically, you should make it so that (exp×mul) in this layer is the highest possible.
Stuck after compress: Change batteries’ toggles often
75.Distance Incremental*(Jacorb90)Galaxy.click link Githack link
*Also “DI”. Based on normal, NA in v2
Review
Topic: Going far. You’ll go beyond light speed in early game, which is impossible. You’ll end up moving ENTIRE multiverse in a few secs in the end. In this game distance[d] is gained by velocity[v](has cap but removed later), gained by acceleration[a]. NA removes some achs, making it a bit harder.
Length: maybe 15 hrs. Endgame: 152 ach
True Endgame: 190 HC score
Layers: 10 layers. All layers reset [d], [v], [a]. Layer 1(Rank) only resets them. Layer 2(Tier) resets layer 1. Layers 1-2 are static layers and have rewards. Layer 3(Rocket) resets layers 1-2, giving buff to [v] and [a], based on themselves and rockets. Layer 4(Rocket Fuel) only resets layer 3, boosting rocket effect. Layers 1~4 only have buttons.
Automation tab has 3 bots(last one is added in next layer), which automates layers 1, 2, and 4. You can unlock them with scraps and boost with intelligence.
Time reversal(TR) has a button reversing time, which makes all prior things go down(only for passive gain. Don’t go below 0), giving time cubes. You can use them on TR ups. 2nd TR up buffs time speed, boosting pre-collapse stuff.
Layer 5(Collapse) resets all prior stuff(except automation), giving cadavers boosting time speed. You can use cadavers for life essence, resetting cadavers. Layer 5 has 12 milestones unlocked with life essence. Pathogen tab has 15(5 of them are added later) strong buyables. Dark circle tab has a button(Dark core) costing cadavers. Dark core produces dark matter and buffs pathogen buyables after 12. Dark matter produces dark enrergy, producing dark fluid. Unlocking it unlocks 5 TR upgs.
Layer 6(infinity) resets all prior stuff except automation, producing knowledge which are used for infinity ups. There are 100, but most of them are added with progress. Some ups repeal others, and repealed ups have no effect but you can’t buy them even if you didn’t buy. It can make you stuck, so you can reset ups.
Ascension has 4 perks but you can enable only 1 at a time. Perks are temporary and produce ascension power boosting all perks and can be used for enlightenment. Stadium tab has 6 chals, whose nerfs intensify with completion.
Pantheon tab has spectral gems earned with infinities. Spectral gems are used for angel/demon, which nerf each other. There’s purge run(chal) giving purge power, reducing the nerf. Derivative tab has a button that adds a derivative(max 2). At 2 derivative shifts, snap produces jerk, which produces [a]. And you can boost derivatives by doing derivative boosts.
Layer 7(Elemantary;I’ll call it elem) resets all prior stuff including autos, which are used for fermion/boson. Fermions produce quark/lepton, and both have 6 buffs but you can select 1 of each. Bosons produce Gauge/scalar bosons. Gauge bosons buffs gauge force boosting photon, gluon, etc. Photon/gluon are used for buyables. Scalar bosons produce higgs boson used for ups.
Theories has 7 subtabs. 1st subtab(Theoriverse; I’ll call it TV) has TV button reducing all prior gains, giving Theory point(TP) on clear. Subtabs 2-7 cost TP to unlock. Subtab 2(supersymmetry; I’ll call it sym) has 4 sym particles boosting elem stuff, and giving sym wave boosting pre elem stuff. Subtab 3(Tree) has buyables costing TP. Subtab 4(strings) is only buffed by this tab and foam. Subtab 5(preon) stuff is buffed by 1st string, used for theoretical booster giving TP. Subtab 6(Accelerons) has a button adding content. Subtab 7(inflation) is only buffed by itself and foam, reducing Tree cost and boosting TP from Hadrons.
Hadronic Challenge has a chal whose nerf is decided by yourself, which gives Hadronic score giving Hadrons. Hadrons give TP. Foam tab has many buyables boosting various things vastly. Unlocking a new foam resets all foam stuff. Layer 8(entropy) only resets foam, which has 25 powerful ups. But there are only 10 if you didn’t unlock the next layer.
Layer 9(Skyrmions) resets many prior stuff and forces elem reset. So it resets so many things. You may think it’ll take a long time to recover. However, it has VERY strong buyables so even with 1 spinor buyable recovering is VERY fast. And, 15 entropy ups are added after reset, and some of them give VERY good QoL. Those QoL ups are all kept on layer 9. Buying pion buyable increase cost of spnior one, and vice versa. 25th entropy up removes it and lets you buy max them(kept on layer 9).
Layer 10(multiverse) resets all prior progress(most higgs ups are kept) giving strong boosts and QoL. Unlike layer 9 it’ll take a while to recover. It also has some good milestones and 5 chals giving rewards(such as crackle producing snap).
Balancing: Fast, but has a few slow points. The slow part is 16 endorsements, you should wait for some minutes for ups.
Misc: You can change font, notations. There’s a newsticker, some of which have reqs. Some newstickers are rarer than the others, which also tells you they’re rare. Foam is also called “fome”, since they’re homonyms.
Conclusion: The game has many unique mechanics. And the game is almost perfectly balanced and was fun.
Ranks: Content 5/5, Balance 5/5, Uniqueness 5/5, Overall 5/5
Tips
Stadium order: Use 1 of those below
1(best). Eternity->Drigganiz->Spaceon->Infinity->Solaris->Reality
2. Eternity->Spaceon->Drigganiz->Solaris->Infinity->Reality
Stuck at TV[NA only]: Try entering and exiting purge.
Theory: See it
Hadronic Challenge
- NEVER select: “Time Reversal Upgrades do nothing”, “Pathogen Upgrades do nothing”, “You can’t buy Infinity Upgrades”, “Trapped in Purge”.
- Always select: “You can’t get cadavers”, “You can’t buy dark cores”, “Derivative shifts/boosts do nothing”, “You can’t get spectral gems”.
- Stadium: Spaceon, Infinity=1, Solaris=6, others=0
- Goal: ee5 but set to ee7 after 5 ME
- TV depth: 6 but set to 10 after 5 ME
75A.DI Extreme*
*Based on Extreme, NA Extreme, Easy Extreme, NA Extreme Easy
Review
Topic: This mode is an extension of Hard Mode that makes it even more difficult, however adds The Furnace(a new feature) to compensate for this.<-Mode description ingame
All gains are nerfed a lot and some scalings are vastly changed. Rank/Tier/Enlightenment scale faster, but rocket fuel scales slower. Includes hard mode nerfs. Cadaver milestone 10 is nerfed, whose effect is worse than hard mode. It adds furnace, Rank Cheapeners, 20/5/7 new TR/Higgs/Entropy ups, row 2 stadium, and some Theory tree ups to compensate. It’s much harder than both Hiker’s Dream and Normal, so beware.
Layers: Furnace tab has 5 buyables(2 of them added later) and blue flame that resets and cheapens them. There are 6 chals in this tab, which nerfs 4th buyable and some nerfs on entry. Chals 1~5 force collapse, while the last one forces an elem reset. Enhanced furnace tab has 13 buyables which are affected by auto furnace. Magma tab has 2 buyables which are kept on all resets except multiverse. Plasma tab has a buyable adding a boost.(max 12) It can be bought with white flame, which is based on plasma(buffed by Skyrmions) and blue flame.
Balancing: Slow. The game until Skyrmions is similar to normal in terms of difficulty. However, Skyrmions unlock plasma, which is a timewall section as you should wait for white flame and plasma to grow(up to 20 mins each boost). Timewall intensifies at multiverse, for the same reason. The worst timewall is last gleaming boost, which makes you wait for 3 hrs. The 2nd worst timewall is after 10 Dark expanders, as you should wait for the last column 5 entropy ups before the last one. For the 2nd worst timewall you should grind at least e8 total ME before starting(because total ME cheapens all entropy ups, due to the last milestone).
In NA extreme you’ll have trouble beating MV4, since you have to grind e4 ME in MV2. In Easy Extreme and Easy Extreme NA, it’s easier before plasma. After that it’s harder than normal.
Conclusion: It was fun until plasma, but boring after that. Its balancing was good though.
Ranks: Content 5/5, Balancing 3/5, Uniqueness 5/5, Overall 4/5
Tips
After beating MV2: Grind ME in MV2, until 2e3 total ME. Then beat MV3-4
After beating MV4: Grind ME in MV4, until 5e3 total ME. Then beat MV5 and grind ME in it, until e4 total ME.
After e4 total ME: Enter MV Prime then wait until 6th Gleaming boost and DE10, taking 2-3 hrs. Then do MV reset if you can get e6+ on reset.
75B.DI Hiker’s Dream
Review
Topic: You have to climb up a hill that gets steeper and steeper as you go(making progress slow down drastically), however there are new buffs to compensate for this steep hill.<-Mode description ingame
There’s “incline” gained at 1km, based on [d](nerfs [v], [a]). But there are new ups.
Endgame: All achs. True Endgame: 966 HC score
Layers: 0 new layers. There are 36 energy ups, 3 new higgs ups. So it has less stuffs than extreme. That’s because nerf only applies to [v], [a], energy, unlike extreme nerfing ALL.
Balancing: A bit slower than normal. However, you’ll be confused before 1mlt, since you need 30th energy up, which is a timewall.
Misc: A news ticker says Jacorb made it because he doesn’t exercise. I don’t know if it’s true.
Conclusion: This game was similar to normal, but a bit slower.
Ranks: Content 5/5, Balancing 4/5, Uniqueness 5/5, Overall 4.5/5
Tips
To get 1 mlt: Get 30th energy up then click “reverse time”(or u key), then rocket reset(or shift+r), and normalize time. The action is called “Rocket Reversal”, helping Hiker’s Dream’s late game much.
75C.DI Extreme Dream*
*Enabled by choosing both Extreme and Hiker’s dream
Review
Topic, endgame: See review 75. Length: 2-3 days
Layers: It has both Hiker’s Dream and Extreme modes’ stuffs/nerfs.
Balancing: Slow. Pre Rockets are very slow, because it takes almost 1hr to get 1 rocket. But game after rockets will be normal, and will be faster than normal in infinity. However, game will be insanely slow after 1EP. You’ll suffer a LOT to unlock theory, due to distance req. In theories, things are even worse. You’ll stuck in TV4(Theoriverse at depth 4) for a VERY long time(1 day). And you should grind very much before trying it.
Discord recommends it before TV4: 307Gm Entangled string, 7686 Elementaries, 1.2e8 fermion/boson, e16 of each supersymmetric particle, 65 purge power
Another guide for TV4
In TV4 you should wait for e91 enhanced coal, for molten bricks. After TV4, get preons and use “Shift+click” for Theory Tree, working after TV4(achievement reward). After fome(added before Hadronic chal), game is still slow but is just a bit slower than extreme, until the end.
Misc: “Thrusters V”(36th energy up) is gone.
Conclusion: This mode was much harder than normal(not as much as hard mode though), and has a huge timewall at TV4, which was painful.
Ranks: Content 5/5, Balancing 2/5, Uniqueness 5/5, Overall 3/5
75D.DI Easy*
*Based on Easy, Easy Hard, NA easy, NA Easy Hard
Review
Topic: This mode is easier & faster to help you reach the end faster.<-Mode description ingame
Length/Endgame/Layers: See review 75
Balancing: Fast. You’ll go elem in a short time. After that it becomes slower but still fast.
Misc: Inf ups are never removed even if you didn’t unlock bosons.
Conclusion: The game was much faster, and it feels shorter than it seems.
Ranks: Content 5/5, Balancing 4/5, Uniqueness 5/5, Overall 4.5/5
75E.DI AAU*
*Based on AAU, AAU NA
Review
Topic: Start with all achievements unlocked.<-Mode description ingame
Length/Layers: See review 75. Endgame: e3 mlt
Balancing: Very fast until elem but normal after.
Misc: HC selectors(not stadium sliders), first 5 rows of entropy ups, Auto photon/gluon/tree ups, Auto multiverse, passive Rocket/Time cube/Cadaver/Life essence/entangled strings gain are always unlocked.
Conclusion: It’s too fast in pre-elem. It’s fine after
Ranks: Content 5/5, Balancing 4/5, Uniqueness 5/5, Overall 4.5/5
75F.DI Hard
Caution: Expect huge timewalls(up to 2 weeks), huge grinding!
Review
Topic: The game is harder & slower, with slight compensation to help you slowly grind to the end.
<-Mode Description ingame. But it’s the 2nd hardest mode with huge timewalls lasting for hours to weeks, so only try if you want “Timewall Gaming”.
Length: 2-3 weeks. Endgame/layers: See review 75
Balancing: INSANELY slow. The game is slow at the beginning too. Hell 1 is TR, where you should wait for hours each ups(after 5th). Collapse req is lowered but it’s timewall to unlock. You should have 4 fuel, e4 Rockets. Collapse is grindy but after 100 life essence it goes fine, until infinity.
However, after that “real” hell starts. All ups are timewall lasting for 1k+secs. At endorsement 9 you should wait for hrs. But at ascension, hell intensifies due to insane timewalls. You’ll stuck at endorsement 14, for 2+ weeks. At endorsement 14 you can get ascension power(AP) without perks, the speed being the same as AP gain with 1 perk. You can get 3 perks along the way. However, for endorsement 15 you need lv4 enlightenments, 6e5 AP. You get AP without perks, so idling gets AP. Or you can use console* for auto perk.
At endorsements 15-19, it’ll be fast. But at endorsement 20 it’s a big timewall(1 day). It can be reduced to 2-3hrs by doing method below.
*1. Buy inf 7;7 and beat 6 stadium
2. Enter and exit “Infinity”. It changes dark core each time
3. Repeat until 40+ dark cores
After that it’ll be easy until fome. Boson has a bit longer timewall. 96, 126 are got too late since bot is nerfed.
Fome is slow taking a few hrs. After that it’s fine until the end.
*You can open it by pressing “F12” or “Ctrl+Shift+I”. You can get the script here
Conclusion: It’s intended to be hard. But it’s too hard and is 2nd hardest(NA hard is hardest) of ALL non absurd.
Ranks: Content 5/5, Balancing 0/5, Uniqueness 5/5, Overall 2.5/5
76.Idle mine: Remix(Veprogames) Kongregate link/Crazygames link
Review
Topic: Mining ores to get rich. You’ll mine rare ores, planets, stars, and UNIVERSE.
Length: 2~5 days. Endgame: Ore 190/True Endgame: e300$/Truer Endgame: e500$/Best Endgame: e1k$
Content: There are many ores and buyables. You make pickaxes with gem. Pickaxes’ power(P)/Quality(Q) are random. Base DMG is PQ and is buffed by some buyables. There’s min. base DMG, buffed by blacksmith, etc. There are 4 resources used for buyables: $, Gem, Planet Coin(PC), Wisdom. There are 9 story parts added with progress.
Balancing: Slow, grindy. You’ll tap ores many times. In late game and beyond, you’ll tap buyables many times. There are HP jumps for ores, which are pain.
Misc: You can change notations. The save code is long so it’ll be laggy if pasted in google docs. You can go much beyond the end. I once grinded until e4 blacksmith levels(huge grind). “Gem Waster” is the strongest, capped at 10lv. But due to cost jump, you won’t max it until the end. It’s maxed if you go beyond.
Conclusion: It was fun and unique, but too grindy. I wish it had autobuyers. After endgame I found there are many stuffs to do, which made me grind.
Ranks: Content 4/5, Balancing 4/5, Uniqueness 4/5, Overall 4/5
77.Replicanti Incremental(Mrredshark77)
Review
Topic: Growing “Replicanti(R)”(multiplies/sec). At 10, Penalty nerfs R, pushed by R Storage, Repeated R. At e77 Slowdown buffs Penalty.
Length: 17-23hrs. Endgame: e120 IP
Layers: 4 Layers. There are 4 R buyables. At e12 R you add Galaxy(layer 1), wiping R stuffs but boosting buyables. At e77 going beyond is hard due to Slowdown, then layer 2(Prestige) is added. It wipes all stuffs and gives prestige point, used for ups. Much later you get 1.8e308, and you can’t go beyond. You must do layer 3(Infinity) reset, wiping ALL stuffs. Layer 3 gives Infinity Point(IP)[/spoiler].
Layer 3 has 2 main buyables; 1st gives “Infinity Replicanti(IR)” boosting R buyables. 2nd needs max IR and resets it, nerfing its growth and boosting effect. Layer 3 has 6 chals giving autos for pre-Infinity. Beating 6 chals lets you break infinity. So you can go beyond(more IP), adding those: IP doubler, new IP/Prestige ups, 4 infinity chals(IC). IC needs pushing to unlock. IC2 adds sacrifice(layer 4, only reset R) boosting R. IC4 adds auto-layer 4. Replicators are added at e64 IP. It grows without nerf, boosting IR growth/effect.
Balancing: No timewall but VERY grindy. There’s no autos until infinity, meaning you’ll tap on buyables so much. There’s max button but not enough. Beating chals automates pre-IP, reducing grind. And then you’ll grind IP.
Misc: It has many typos. Those examples aren’t all.
R Galaxy: …makes replicanti upgrades is (num)x stronger.->…makes replicanti upgrades (num)x stronger.[You can only use 1 verb per sentence]
Ach 2: You doesn’t fit infinity->You don’t fit infinity[You can’t use “doesn’t” if Subject is “you”]
Ach 10: Why i’m added cap?->Why did I add cap[“i” is incorrect, even if it’s not 1st letter in a sentence/“I’m added cap” means someone added cap to “I”, which is wrong]
Conclusion: The good side of the game is that it has no timewalls. But it was way too grindy so you’ll be tired of clicking so much. I inevitably used hold enter for max all, spam clicking it, but still painful. In addition, there are no unique things; all things are so similar that it made it boring. I won’t recommend playing it, unless you want pain.
Ranks: Content 4/5, Balancing 1/5, Uniqueness 2/5, Overall 1.9/5