Reviews 0~14/Non-TMT reviews Dates are month/day/year
Changelog
1
3/28/2024 Finished review 74. Added “Non-TMT reviews”
3/29/2024[Upd]Added reviews 75A~75C. Finished reviews 75A, 75B
3/30/2024[Upd0]Finished review 75C. Added review 76
3/31/2024[Upd1]Finished review 76. Added/finished review 77. Updated review 17 to fit v1.4
4/1/2024[April1]Added 3 joke game(78~80) reviews
1.Added reviews 81~83. Finished reviews 78~82A. 2.Updated review 12 to fit v1.5.2.1
3.Updated review 71 to fit v2.13
4/2/2024[Upd2]Updated review 17 to fit v1.4.1. Added reviews 84~85A. Finished reviews 83~85A
4/3/2024[Upd3]Added review 86
4/4/2024[Upd4]Updated review 2 to fit v0.7.1
1.Added reviews 75D~75F, 87, 88. 2.Finished reviews 75D, 75E
4/5/2024[Upd5]Finished reviews 87-88
4/7/2024[Upd6]Added/finished review 89
4/10/2024[Upd7]Finished review 90. Added reviews 90~91
4/11/2024[Upd8]Updated reviews 2, 71 to fit upd. Added reviews 92~94. Finished reviews 91, 93
4/18/2024[Upd9]Added reviews 95~97. Finished reviews 94~97
4/19/2024[Review 100]Added reviews 98~100. Finished reviews 98, 100
4/21/2024[Upd10]Updated review 71 to fit v2.3
1.Plant Tree status is inactive. 2.Added/finished review 101
2
4/25/2024[Rank Upd]Changed overall rank
4/27/2024[Upd11]Finished review 92. Added review 102
4/28/2024[Upd12]Finished reviews 75F, 102
5/2/2024[Upd13]Added/Finished review 103. Updated review 12 to fit v1.5.3
5/6/2024[Upd14]Added reviews 104~106. Finished reviews 104, 106
5/14/2024[Upd15]Finished review 105
5/16/2024[Upd16]Updated review 12 to fit v1.6. Added review 11A. Finished review 99
5/19/2024[Replace]Updated review 12 to fit v1.6.1.2. Changed review 57
5/21/2024[Upd17]Added reviews 107~109. Finished reviews 107~108B
5/30/2024[Split]Review 12 is active&updated it to fit v1.205
1.Finished review 109. 2.Split changelog
6/3/2024[TE]Added True Endgame. Changed changelog. Added/finished review 2A
6/4/2024[Upd19]Updated review 71 to fit v2.5.1
6/11/2024[Upd20]Updated review 12 to fit v1.263. Updated review 13 to fit v1.6.2
6/16/2024[Replace0]Changed review 88
6/22/2024[Replace1]Changed review 85. Removed review 85A. Added/Finished reviews 1A, 110
6/25/2024[Upd21]Added reviews 111-112. Finished review 111
7/9/2024[Upd22]Updated review 71 to fit v3.0.3. Finished review 112 part 4
8/8/2024[Upd23]Updated review 71 to fit v3.1.3. Finished review 112 part 2
8/15/2024[TE+]Added Truer Endgame. Updated review 13 to v1.6.2.1
3
8/25/2024[Split0]
Split changelog. Added reviews 113-114. Finished review 113
9/1/2024[Split1]
Split review 71. Updated it to v3.2.MBF+
15.Le Boring Tree*(Cookina**)Galaxy.click link
*Also “LBT”. Based on v1.5.2 **Also “Momentcookie”
Summary
Topic: None but references to “Among Us(Layer 1)”, “Grass Cutting Incremental(decelerator)”, “Prestige Tree(AB)”, and “Antimatter Dimensions(DIEmensions)”.
Length: 12~15 hrs. Endgame: e15 charge. True Endgame: Max generators
Layers: 11 layers. “Amogus” layer ups and AB buyables are always kept when you have 3+ boosters. Also all milestones, goals, chals, DV/DP ups, all inf/GH?/Steel layer stuff, all prestige/crystal/Automation ups are always kept. Inf layer has a long chal(Decelerator) that has new layers(which are also GCI reference), after that sometimes you need to exit or enter it again. Later you unlock Anti-Deadly, whose rewards are boosted by the least DS/DB in this chal.
Balancing: Normal speed. There’s no strategy until unlocking the row 4 booster ups. After unlocking it, you should swap chess pieces a lot, but only use “Pawns”, “White Bishop”, “Rooks”. Use this strategy until unlocking DV, and you’ll get all pieces after that. You can’t get “DIEmension Upgrade D5” normally. To get it, respec pieces and only max out “Black Knight” and wait 1-2 mins. And respec and buy nothing until the next up. After that, buy all pieces and don’t respec again. At some point you’re stuck again, then check pieces again and you’ll find there are 2 new ones, and buy both. Grinding for the end is a timewall, keep in mind that you’ll wait for max foundry time before resets.
Misc: You can change notation. You can choose light theme(don’t do it) and easier modes. Export is broken before v1.5.2, but it works now.
Conclusion: This tree has a normal balance and a good amount of length, except for the endgame balancing. And there are strategies in the mid game. So it’s fun, unlike the “Boring” in name.
Ranks: Content 4/5, Balancing 4/5, Uniqueness 4/5, Overall 4/5
16.Le Stupid Tree Game*(Cookina)Galaxy.click link
*Also LSTG, and is mod of “Oleg’s Very Good Tree”. Based on v1.4
Summary
Topic: Tree with NG-X theme. But NG-X is changed to NM+X(Nightmare), up to NM+9. Some things are references to “Among Us”.
Length: 3 hrs. Endgame: All achs
Layers: 8 layers. All things(except the UB layer and goals) are reset on UB. And getting UB gives you nerf but unlocks something. Some goals have rewards, which are important. There are 2 puzzles that are needed to progress.
Balancing: Normal speed but grindy. You’ll spam click the UP reset button for UB req. And the 1st puzzle(SB ups) can be solved easily if you saw hints in each up. But the 2nd one(“Suspicious Behavior.” goal) will be hard if you didn’t play “Among Us”, since it gives almost no hints. Here’s answer: Get II~VI, IX~XII, XIV, XVI. Numbruh tab in UB layer is easy, despite warnings.
Misc: Some ach names can be changed with progression. There’s a secret after endgame
Conclusion: It’s more fun than MVGT, but some achs should be changed I think, since they made it less fun.
Ranks: Content 3/5, Balancing 3/5, Uniqueness 3/5, Overall 3/5
17.Le Underrated Forest*(Cookina)Galaxy.click link
*Based on v1.4.1. Also LUF
Summary
Topic: A TMT inspired by Multitree(Review 12). It has 5 trees, but newer ones. Original versions of trees 1(Operator Tree) and 4(The Meta Upgrades Incremental) don’t work.
Length: 9-12 hrs. Endgame: e435 points
Layers: 6/5/4/3/3 layers(except side) in each tree(20 total), 3 side layers. Tree 2(YACT:A) is harder than original, especially tier 3. Tree 4 is easier than original. Achs aren’t important. Points are capped at e308 and you can go singularity(side layer 2) at limit, wiping ALL prior stuff except side layers 1-2. Singularity buffs point cap and produce singularity power.
Balancing: Fast. You won’t encounter timewalls, except that you’ll wait for a while for v0.1 of Tree 5(Incremental God Tree). Tier 3 power in tree 2 needs some strategy, as the variable “a” is stronger than “b”, “c”, but putting all points in “a” isn’t optimal. So you should choose wisely. Chals 2~3 in Tier 3 power also require strategy.
Layer 3 in tree 4 is also a strategic layer, as you can choose the limited number of upgrades. In contrast, trees 1 and 3 aren’t strategic at all. And if you’re stuck then something must be missing. And Tier 5 power in tree 2 has many boosts but you can only select 1. You can change the boost choice but forces a Tier 5 reset, so Tier 5 power is also a strategic layer unlike the original. Singularity reset is bad because it wipes all stuff but recovering will be much faster
Misc: You can change notation, decimals. You can pause in side layer 1. Secret exists
Conclusion: It was as fun as Multitree. And this tree executed the original trees very well
Ranks: Content: 4/5, Balancing 5/5, Uniqueness 5/5, Overall 4.8/5