The Tree of Forum: Vote Area

reset in branch?

1 Like

Reset in a new row

1 Like

TMT layer

1 Like

Add some upgrades in P node,each boosts the one before it.That’s a boost chain :slight_smile:

2 Likes

I love that there’s no clear indication what this means, but people are voting for it

edit: Don’t upvote this, how is he supposed to implement this into the game?!?!

3 Likes

i think he means that each layer boosts the one before it
like alxo and milestones boosts p, fruits layer boosts alxo and milestones

2 Likes

Add super-boosters

3 Likes

Add skills. Doing prestiges gives prestige exp, switching tab gives tabbing exp, and then upgrading, timing etc.Enough exp makes this skill level up.
Levels boost the main game(such as points *1.1^(total level)).
There should be some ways to increase exp gaining amount, automate them.

Skill system can be unlocked by a milestone, and more skills can be unlocked soon.

1 Like

In tabFormat for one of your layers add:
[“display-image”, ‘https://i.postimg.cc/c41W96BX/unknown.png’],

1 Like

put it in the layer when the boost chain is unlocked. That’s where it all started anyway.

2 Likes

easy put it as the background of the game

1 Like

add third row of allodoxaphobia upgrades
1: automatically reset allodoxaphobia (costs 10 or 6)
2:unlocks new prestige upgrades (costs 3 or 7)
3:you can buy max milestones (costs 6 or 4)
4:allodoxaphobia doesn’t reset anything (costs 5 or 6)
costs are interchangable with the other cost, implement what’s balanced.
(i bet this will be confusing)
Edit: tetration is too op

1 Like

I see that the image is too small, I have resized it instead use,
[“display-image”, ‘https://i.postimg.cc/j2CyG6hQ/Screenshot-2022-07-24-114647.jpg’],

(you can also add these properties if you want)
[“display-image”, ‘https://i.postimg.cc/j2CyG6hQ/Screenshot-2022-07-24-114647.jpg’, { height: ‘400px’, width: ‘1600px’, position: ‘relative’, right: ‘-250px’, top: ‘-1000px’}],

1 Like

tetrational boost??? that’s waaay too broken

2 Likes

it’s a small tetrational boost. 1.03 maybe. no increase

1 Like

Add a fruit buyable that shrinks in size the more times it is bought, shrinking row 2 costs at a reduced rate.

1 Like

though it’s 1.03, it still can make the game inflated, if the pp is large enough.It cant be stopped unless you use log as softcaps.Just do not use tetr, even a power to pp’s exponent is better. and as a upgrade, it cant be too strong, so i suggest change the tetr to a power.

2 Likes

a layer that’s gain is how much you have of it plus 1.
with upgrades that boost it’s gain. it logarithmically gives an additive boost to point gain.
it’s called: population

1 Like

I gotcha. Changed upgrade 1 in that idea

3 Likes

add a quark node(side layer).

export gives you some quarks based on the time since last export(with a cap), just like synergism.

quark upgrades only give small boosts, but they will always be kept.

something can boost quark, but their boost shouldn’t be significant.

also, some QoLs can be bought there.

2 Likes