add a layer called alignment
align with grinding to get powerful boosts that fall off over time, or align with timewalls to get boosts that grow over time, eventually becoming powerful. changing alignment forces an alignment reset
add a layer called alignment
align with grinding to get powerful boosts that fall off over time, or align with timewalls to get boosts that grow over time, eventually becoming powerful. changing alignment forces an alignment reset
Add a layer called anti-challenges
The resource is anti-challengedness
Within it, all the challenges buff things instead of nerfing them. The reward is the buff.
(First challenge allows you all row 2 allodoxaphobia upgrades)
Shirt to show effect formula instead of tooltip
news ticker
Achievement layer, uses milestones instead
alright, i’m going to add an rule due to too much suggests
You can only give ONE suggestion per THREE days from now on.
Replenish:
In fact, allodoxaphobia is different from my idea. My idea is not to unlock automation or retention, because it is meaningless, my idea can be regarded as the token I in The Life Tree. It’s just that the upgrade is bigger and harder, and it can never be full.
In fact, my original idea was to upgrade dozens or hundreds of them (with the game unlocked), and then you can only click three or four of them, and there is no excessive strength, but ajchen said that this is too difficult, But I think it’s actually not that hard and it’s going to be fun
And It should be a side layer, Cost always 1
new challenge in fruit layer and complete it unlocks a type of fruit.
The first completion unlocks tree (image) and you can collect fruit by clicking on the tree (10s cooldown) and each fruit gives different effects.
4 different minigames in a side minigame layer
bottom text
Second row of prestige upgrades
Yawn: 1.1x prestige point gain
Cough: 2x point gain
Laugh: unlocks milestone 4: laughing gas
Sneeze: point gain based on total prestige points
Laughing gas: 4 milestones: 2x prestige point gain& always keep prestige point upgrade (laugh)
Make a Mystery Minaret in the tree
a side layer that show what suggestion will/already add to the game.
add sex
no sex pls
just the word, and in the stats area… right?
death layer: static layer that nerfs layer gain on lower layers and boosts point gain (net positive)
also has buyable that nerfs the nerfs
and it’s opposite
life layer: non-static layer that nerfs point gain and boosts lower layer gain (net positive)
has buyable that gives prestige points 2x gain based on how many times bought
Anime Layer all The anime shows you can think of one on each tab
List to start with
Yugioh
Naruto
but what would it do?
so when do you do 4 minigames and Mysterious Minare