Modding Developers
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| How do i do automation |
|
2 | 602 | July 23, 2022 |
| Two Layers. 1 Cost Increase |
|
2 | 884 | July 20, 2022 |
| Changing point generation when first starting the game |
|
2 | 497 | July 19, 2022 |
| Common Mistakes and How to Fix Them |
|
0 | 1469 | July 30, 2021 |
| Randomizing values |
|
6 | 964 | February 9, 2022 |
| How can I make a bar that shows the distance between one variable and another |
|
4 | 873 | February 8, 2022 |
| How to use doReset() |
|
1 | 968 | February 6, 2022 |
| The Ultimate Guide to the Internal Code of TMT |
|
1 | 1758 | February 6, 2022 |
| I need a bit of help |
|
5 | 568 | January 31, 2022 |
| Javascript Tutorials and References |
|
0 | 665 | December 23, 2021 |
| Are large numbers really useful in late game? |
|
3 | 1104 | November 20, 2021 |
| How to make upgrade costs go up |
|
1 | 678 | October 28, 2021 |
| Should upgrades have names? |
|
1 | 1050 | September 17, 2021 |
| Offline mechanics |
|
2 | 1112 | September 5, 2021 |
| How to use softcaps |
|
1 | 1038 | August 7, 2021 |
| 7 Git Commands That Saved My Life Atleast Once |
|
1 | 738 | August 5, 2021 |
|
Acamaeda's Design Tips for Game Designers
Game design tips part 1: - After a major reset, the game should be sped up from the start (not something that takes a long time to kick in). - Upgrades that scale based on the currency that you spend to buy it should s… |
|
1 | 1592 | July 29, 2021 |